A sweet jump with somewhere to land.
Sivorenaku makes empty space as important as the candy in a small, untimed hopping puzzle.

Lollipop Hop
A small activity, a colourful setting and no entry fee.
One neighbour, one landing
Lollipop Hop moves a sweet over one occupied square into an empty space. The jumped sweet leaves the plate. Each legal move changes both the number of pieces and the routes that remain.
The empty square is useful
A landing can enable several future jumps. Horizontal and vertical lines are the only directions, so the shape of the plate matters as much as the number of sweets.
An attempt you can revisit
Undo jump restores a previous plate. The aim is to leave as few sweets as possible, but no minimum result is required to browse the surrounding candy world.
A light, local puzzle
No account, timer, purchase or prize is involved. The plate exists in page memory. A fresh visit is another opportunity to think about the landings, not a continuation of an online profile.
Try Lollipop Hop
The live activity stays on the homepage; this page is its companion.