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A sweet that has somewhere to hop.
Pastel lollipops, sparkling fruit and a plate with room for one more clever idea. Jump, collect, and see what a quieter move can do.

A sweet that has somewhere to hop.
Over one neighbour into an empty place.
What the new space makes possible.
Jump one sweet over a neighbour into a space. Try to leave as few sweets as possible.
The middle sweet is collected. Diagonal jumps do not count.

Pastel spirals lend the scene an easy, cheerful rhythm.

A larger view for the little pauses between moves.

Bright berries bring one more fresh shape to notice.
A landing space is part of the puzzle. When a jump removes two sweets and leaves one behind, look at how the new gaps could connect the next move.
See the jump guide

Clear answers, so you can spend more time enjoying the colours.
Yes. The complete game on Sivorenaku is available in your browser without purchases, deposits or an account.
Choose a sweet, then an empty landing space two tiles away. The on-page game guide explains the rest.
No. Points, stars, candy displays and celebration effects are part of the entertainment only. Nothing is redeemable, transferable or worth money.
No. A new page load starts a fresh game. Your browser can remember the storage and motion choices you explicitly select.
Yes. The controls are real buttons that work by touch or keyboard. Tab moves between controls; Enter or Space activates a focused button.
Use the Contact page to prepare an email, or write to [email protected]. The form opens your own email application rather than sending through a server.
A few minutes or a longer pause — the pace is yours. Come back to the game whenever it feels like a good moment.